Planned
Storage Containers (Kinda "Usable Props")
Add storage containers to the mod using the model used for the various storage container props

Desoroxxx 12 months ago
Suggestions
Planned
Storage Containers (Kinda "Usable Props")
Add storage containers to the mod using the model used for the various storage container props

Desoroxxx 12 months ago
Suggestions
Planned
Explosive Barrels (Kinda "Usable Props")
Add explosive barrels to the mod using the model used for the barrel props

Desoroxxx 12 months ago
Suggestions
Planned
Explosive Barrels (Kinda "Usable Props")
Add explosive barrels to the mod using the model used for the barrel props

Desoroxxx 12 months ago
Suggestions
Timed magazine reload
Similar to escape from tarkov, it will take time to take time to load each bullet into the magazine. The default of reloading magazines in creative will be instant but survival maybe 1 bullet per 0.5 seconds that is being loaded into the magazine. This can be changed in the config.

a.s.h.123 12 months ago
Suggestions
Timed magazine reload
Similar to escape from tarkov, it will take time to take time to load each bullet into the magazine. The default of reloading magazines in creative will be instant but survival maybe 1 bullet per 0.5 seconds that is being loaded into the magazine. This can be changed in the config.

a.s.h.123 12 months ago
Suggestions
Planned
Dedicated Night Vision Slot
Similar to the body armor, backpack and choker I mean belt slots, add a dedicated night vision slot to be able to use night vision googles with any helmet. Optionally, config options for server purposes, but I only want the slot. Edit by admin (Desoroxxx): - Formatted text and title

MrRedstoneA1 over 1 year ago
Suggestions
Planned
Dedicated Night Vision Slot
Similar to the body armor, backpack and choker I mean belt slots, add a dedicated night vision slot to be able to use night vision googles with any helmet. Optionally, config options for server purposes, but I only want the slot. Edit by admin (Desoroxxx): - Formatted text and title

MrRedstoneA1 over 1 year ago
Suggestions
Proning
Add proning which makes players a harder target to hit (unless the enemy comes from above) and reduces recoil. Edit by admin (Desoroxxx): - Formatted text and title - Added text about being harder to hit

en3rgyz3d over 1 year ago
Suggestions
Proning
Add proning which makes players a harder target to hit (unless the enemy comes from above) and reduces recoil. Edit by admin (Desoroxxx): - Formatted text and title - Added text about being harder to hit

en3rgyz3d over 1 year ago
Suggestions
White Phosphor NVGs/Blue NVGs
Most tactical shooter games include a white phosphor lens GPNVG. I would love to have this implemented into MWC. By white phosphor lenses I mean the famous blue lens NVGs (popularized by COD games, I think. Please correct me if I'm wrong.)

white_phosphorus. about 2 years ago
Suggestions
White Phosphor NVGs/Blue NVGs
Most tactical shooter games include a white phosphor lens GPNVG. I would love to have this implemented into MWC. By white phosphor lenses I mean the famous blue lens NVGs (popularized by COD games, I think. Please correct me if I'm wrong.)

white_phosphorus. about 2 years ago
Suggestions
Adjustable NVG brightness
I have heard people complaining about how dark the NVGs are. This is not an issue for me, but it would still be nice to include it since some people have darkness/realism mods. (I am not asking for compatibility! This is a nice feature that I would simply enjoy to have in MWC.) However, the downside to increasing brightness would be increased film grain and battery usage (related to the following suggestion: Feedback - Modern Warfare Cubed (mwc.wiki)) as well as increased stuttering. Another thing is that maybe some NVGs would have automatic gain control, so when there is a dark environment they turn up the brightness, or automatic safety function that would turn them off all together if there was a bright environments (I still believe this is one suggestion btw since it is about NVG brightness regardless of function) I also hope this post is liked by the community.

white_phosphorus. about 2 years ago
Suggestions
Adjustable NVG brightness
I have heard people complaining about how dark the NVGs are. This is not an issue for me, but it would still be nice to include it since some people have darkness/realism mods. (I am not asking for compatibility! This is a nice feature that I would simply enjoy to have in MWC.) However, the downside to increasing brightness would be increased film grain and battery usage (related to the following suggestion: Feedback - Modern Warfare Cubed (mwc.wiki)) as well as increased stuttering. Another thing is that maybe some NVGs would have automatic gain control, so when there is a dark environment they turn up the brightness, or automatic safety function that would turn them off all together if there was a bright environments (I still believe this is one suggestion btw since it is about NVG brightness regardless of function) I also hope this post is liked by the community.

white_phosphorus. about 2 years ago
Suggestions
Batteries For NVGs/limited usage time
I think the NVGs are a bit OP, so why not add batteries? The batteries would basically work in the same way you would reload a magazine. You would press R on a set of NVGs. A real life set of NVGs would last you around 30 Hours. So in Minecraft it should maybe last a day and a half (approximately). This may be longer for gameplay purposes, but maybe add a config option to increase/decrease battery usage (please don't reject if you don't plan to add config file. The main point is to add NVG batteries). Also maybe make them rechargeable, but they would decrease in efficiency of time. Now I understand why these shouldn't be added. Its quite annoying to have to keep making sure that these NVGs don't run out of battery life, but it would be nice anyways. If there would be a config file, or option, then you could effectively have infinite battery life anyways, but I hope this suggestion will be liked by the community.

white_phosphorus. about 2 years ago
Suggestions
Batteries For NVGs/limited usage time
I think the NVGs are a bit OP, so why not add batteries? The batteries would basically work in the same way you would reload a magazine. You would press R on a set of NVGs. A real life set of NVGs would last you around 30 Hours. So in Minecraft it should maybe last a day and a half (approximately). This may be longer for gameplay purposes, but maybe add a config option to increase/decrease battery usage (please don't reject if you don't plan to add config file. The main point is to add NVG batteries). Also maybe make them rechargeable, but they would decrease in efficiency of time. Now I understand why these shouldn't be added. Its quite annoying to have to keep making sure that these NVGs don't run out of battery life, but it would be nice anyways. If there would be a config file, or option, then you could effectively have infinite battery life anyways, but I hope this suggestion will be liked by the community.

white_phosphorus. about 2 years ago
Suggestions
Planned
Sniper weapon penetrating a biological target
Sniper rifles should be equipped with the ability to penetrate biological targets due to their high level of power, which makes them capable of piercing through biological entities

fzrdwa123456 about 2 years ago
Suggestions
Planned
Sniper weapon penetrating a biological target
Sniper rifles should be equipped with the ability to penetrate biological targets due to their high level of power, which makes them capable of piercing through biological entities

fzrdwa123456 about 2 years ago
Suggestions
Bullet Block Penetration
Can a feature be added to firearms that allows them to penetrate blocks with a certain probability? Edit by admin (Desoroxxx): - Rewrote title - Formatted text

fzrdwa123456 about 2 years ago
Suggestions
Bullet Block Penetration
Can a feature be added to firearms that allows them to penetrate blocks with a certain probability? Edit by admin (Desoroxxx): - Rewrote title - Formatted text

fzrdwa123456 about 2 years ago
Suggestions
Planned
Make the M249 accept STANAG type 5.56 magazines
Not sure if this has been suggested, but the M249 in real life is capable of accepting standard 5.56 box magazines that a normal AR style rifle would. Making this possible would definitely give the gun some more utility.

Zadamany about 2 years ago
Suggestions
Planned
Make the M249 accept STANAG type 5.56 magazines
Not sure if this has been suggested, but the M249 in real life is capable of accepting standard 5.56 box magazines that a normal AR style rifle would. Making this possible would definitely give the gun some more utility.

Zadamany about 2 years ago
Suggestions
Planned
Dedicated Mouse Keybinds
Can you add a fire button and an aim button in the key settings? Edit by admin (Desoroxxx): - Rewrote title

fzrdwa123456 about 2 years ago
Suggestions
Planned
Dedicated Mouse Keybinds
Can you add a fire button and an aim button in the key settings? Edit by admin (Desoroxxx): - Rewrote title

fzrdwa123456 about 2 years ago
Suggestions
Akan m/70B
The Akan m/70B is a 40mm, lightened and shortened variant of the Bofors m/70 anti-aircraft cannon equipped for the Swedish Strf 9040 series of IFVs. The cannon fires at a rate of 300 rpm (5 rps), with a 24 round ammunition storage + 1 round in the breech, giving it the ability to fire for 5 seconds without needing to reload. The cannon is reloaded with discardable 3 round clips, allowing the loader to quickly feed rounds into the autoloader when the gun is not firing, with approximately 1 second between each 3 second clip. The cannon is capable of firing 4 different types of ammo, an older, less expensive Armour Peircing Fin Stabilized Discarding Sabot (APFSDS) round, a more modern but more expensive APFSDS round with more mass, penetration, and damage, a High Explosive (HE) round with good anti-infantry and open-topped vehicle use, and a High Explosive [Variable Timed] (HE-VT) round with the ability to be programmed to detonate after a certain time, or when the round detects something within 4 meters of it. This makes it useful against low-flying aircraft and helicopters, due to it's rather large explosive mass, the cannon's fast fire rate, and the good muzzle velocity. This cannon could either come along with the introduction of a lightly armoured Swedish IFV, or the placement of it onto a towable bed that would make it even more mobile, but less protected. This cannon would make a good addition if other autocannons were introduced along with it, such as the 25mm M242 Bushmaster, 30mm Bushmaster Mk44, 35mm Bushmaster MkIII, 30mm 2A42 Shipunov, and the 20mm Rh-202 autocannons. It could be the heaviest variant. However, I have no plans to make those suggestions yet, as I have no idea if there are any suggestions for them yet. Thanks for reading my suggestion btw. (Also there is no lone photo that I could find for the Akan m/70B, so have a Strf 9040A with the Akan m/70B equipped. Ground mount is the longer, heavier m/70.)

Lukas over 2 years ago
Weapons
Akan m/70B
The Akan m/70B is a 40mm, lightened and shortened variant of the Bofors m/70 anti-aircraft cannon equipped for the Swedish Strf 9040 series of IFVs. The cannon fires at a rate of 300 rpm (5 rps), with a 24 round ammunition storage + 1 round in the breech, giving it the ability to fire for 5 seconds without needing to reload. The cannon is reloaded with discardable 3 round clips, allowing the loader to quickly feed rounds into the autoloader when the gun is not firing, with approximately 1 second between each 3 second clip. The cannon is capable of firing 4 different types of ammo, an older, less expensive Armour Peircing Fin Stabilized Discarding Sabot (APFSDS) round, a more modern but more expensive APFSDS round with more mass, penetration, and damage, a High Explosive (HE) round with good anti-infantry and open-topped vehicle use, and a High Explosive [Variable Timed] (HE-VT) round with the ability to be programmed to detonate after a certain time, or when the round detects something within 4 meters of it. This makes it useful against low-flying aircraft and helicopters, due to it's rather large explosive mass, the cannon's fast fire rate, and the good muzzle velocity. This cannon could either come along with the introduction of a lightly armoured Swedish IFV, or the placement of it onto a towable bed that would make it even more mobile, but less protected. This cannon would make a good addition if other autocannons were introduced along with it, such as the 25mm M242 Bushmaster, 30mm Bushmaster Mk44, 35mm Bushmaster MkIII, 30mm 2A42 Shipunov, and the 20mm Rh-202 autocannons. It could be the heaviest variant. However, I have no plans to make those suggestions yet, as I have no idea if there are any suggestions for them yet. Thanks for reading my suggestion btw. (Also there is no lone photo that I could find for the Akan m/70B, so have a Strf 9040A with the Akan m/70B equipped. Ground mount is the longer, heavier m/70.)

Lukas over 2 years ago
Weapons
Casings can be picked up from the ground and reused for crafting recipes
Being able to pick up shell casings would be cool so that reloading ammo could be added as a mechanic. Perhaps the player would need to crouch or press a keybind to pick up casings so that the playerβs inventory doesnβt get filled up with empty casings during a fight.

bingus_696 over 2 years ago
Suggestions
Casings can be picked up from the ground and reused for crafting recipes
Being able to pick up shell casings would be cool so that reloading ammo could be added as a mechanic. Perhaps the player would need to crouch or press a keybind to pick up casings so that the playerβs inventory doesnβt get filled up with empty casings during a fight.

bingus_696 over 2 years ago
Suggestions
Planned
realistic bullet drop
Make bullets movement more realistic and bullets speed slow down after certain distance.

Noor Mohammad Ehan over 2 years ago
Suggestions
Planned
realistic bullet drop
Make bullets movement more realistic and bullets speed slow down after certain distance.

Noor Mohammad Ehan over 2 years ago
Suggestions
Different creatures have different reactions to gunshots
For instance, hostile creatures like zombies will come looking for players and attack when they hear the sound, while friendly creatures will be scared away. Additionally, silencers can come in handy in such situations.

fzrdwa123456 over 2 years ago
Suggestions
Different creatures have different reactions to gunshots
For instance, hostile creatures like zombies will come looking for players and attack when they hear the sound, while friendly creatures will be scared away. Additionally, silencers can come in handy in such situations.

fzrdwa123456 over 2 years ago
Suggestions